Showing posts with label writing. Show all posts
Showing posts with label writing. Show all posts

11.08.2012

The Walking Dead - "Walk with Me" and "Killer Within"

Last time we visited AMC's The Walking Dead, things all seemed to be falling into place. Rick and our sturdy band of survivors had secured themselves a safe home base in the prison, and even succeeded in saving Hershel's life. Only Michonne and Andrea were truly left in a state of utter and complete doubt. Even the writing of the show had reached a new height; a delightful, potent, minimalist near perfection. In "Walk with Me" and "Killer Within" the writing gets even stronger. The story twists in pleasing, thought-provoking and complicated new ways. Unfortunately, that means the peace for our characters is once more irrevocably disturbed. And this time, pardon my callousness to previous events in the series, the death toll is far more heartbreaking.

Walk with Me


"Walk with Me" does a beautiful thing. It demonstrates the maturity and creativity of the writing staff by introducing The Governor and bringing back Merle, while never forcing them to cross paths arbitrarily with Rick and the survivors. For one episode, we see the world through only Michonne and Andrea's eyes. The decision creates a sort of newness that the show was missing. No matter how much we love Rick, Daryl, T-Dog, Carol, Hershel, Glen and the rest, we have also spent a little too much time together. Viewers want to see more of the picture, especially in a world that is so different from the one in which we live. The zombie apocalypse loses some effect when it means we only watch the constant suffering of a single group. So, "Walk with Me" opens with a helicopter crash.

The crash, proof that others are alive, shows that all is not lost. Confusion, though, rages through camps and groups all over Georgia, at least. The Governor appears while picking through the helicopter with a group, and that's when we're reintroduced to Merle. What's exciting is that "Walk with Me" introduces a new world, a sort of parallel universe. The Governor has a town, full of followers, that he treats as much like a society as a model train set. He will defend this thing with all costs, but his ruthlessness is boundless. And by the end of "Walk with Me" we know exactly what kind of man he is. And do you know why? Because the writing team spent an entire episode creating him, playing him off of a couple people we know (and not the cynical, world-weary Rick, but the more trusting Andrea). That's a service. That's the biggest proof that The Walking Dead is coming back strong.

Killer Within


In "Killer Within" we only receive a few asides and glimpses of The Governor's secret personal dystopia. Instead, we're back with the usual team. But the cold open is one of the most tense and well thought opens the show has ever done. A mysterious stranger, from within the prison, sabotages Rick and the gang's hard work, opening them up to an attack. What's better is that the attack takes almost 15 minutes to happen. We see the sabotage, but even I had moments thinking that maybe the open was a flash-forward... I was effectively lulled into a state of comfort. When the first horde starts coming up, toward a walking-with-crutches-and-still-weak Hershel, I thought I knew what was coming.

I did not. T-Dog goes down. And perhaps most tragically, Laurie, in child birth and then at the zombification-preventing hand of her son, Carl. But, the tension. My god, the tension. This show finally found a setting that worked for it. The early episodes, nestled in the skyscrapers and tight spaces of Atlanta, were tense because there was no where to turn, despite all the shelter. The prison is even better, flooded with darkness, and growling alarms, it's clear that there's no where to go. The writers gave Rick and the survivors strength to start the year. Then they gave them shelter. And now, in one swoop both were taken in the most brutal way possible. This show is good, again. And only getting better.
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11.10.2011

The Walking Dead - Cherokee Rose

We're gonna have a Shane-baby! Probably. Lori's episode ending, completely anti-climactic positive pregnancy test only serves to unravel the tenuous relationship she has with Rick and Carl, but it also seems a little trite given the circumstances. Sure, she slept with Shane in Season One, but the reveal isn't going to be the complicated thing. The trick will be in how to get around as a pregnant lady in a world of death and danger. If this turns into an emotional point of contention with Rick, then that's just stupid, because Lori should be able to pull a Joan Holloway-Harris and lie through it. After all, The Walking Dead broods and melodramas like it wants to be Mad Men, but it never plays its cards appropriately. And there's only so many times we can use the ol' "people in an impossible situation can act impossibly" argument. Just lie. If it keeps the group together. Just lie. Especially now that Lori knows Rick is feeling less a man, as demonstrated by his overwrought badge and gun in the drawer routine. But at least Rick and Carl are closer now that they've both been shot and, interestingly, cuckolded (in a way) by Shane. Shane tricked Rick's friendship and tricked Carl's need for a father. Oh it's a tangled little bit of fuckery.

But, "Cherokee Rose" is generally an uneven episode, but a decent one. Shane, who is forced to lie about Otis' death, is phenomenal. Daryl, who ventures out alone in search of Sophia (yeah, she's still lost), finds a flower, Georgia's State Flower the Cherokee Rose, and gives it to Carol as a sign that her daughter may yet come back. Note: Daryl is turning into the best guy on the show. He's undaunted by fear, faith-shakings, or anything else. He is an electrified bad-assery machine and it's a pity and possibly a mistake that he doesn't do enough on the show week to week. Or maybe it's because he doesn't spout philosophical ramblings that HE IS the bad ass. And Glenn, who awkwardly and accidentally talks his way into some abandoned drug store sex with the gorgeous cowgirl Maggie, is also exceptional. Those are the three upsides to the episode. Unfortunately they are, once more, surrounded by some questionable writing and "meh" character development.

For starters, watching our bloated, water-logged zombie of the week lugged from a well, rip in half, and then consequently contaminate the water supply was a bit of quality special effects and decent consequences to the mini-storyline. Had the group succeeded in getting him out, well, they'd have a victory, and other than Carl's recovery, victories really aren't what this show is about. Also, it was just such a stupid thing to undertake in the first place that it was right for them to fail. USE A DIFFERENT WELL. OR FILL THIS ONE IN WITH DIRT SO THAT THE ZOMBIE "CONTAMINATE" CAN'T GO FURTHER. Something else. Instead, they lower Glenn in on a rope. And the rope, well the rope doesn't break. But the steal, bolted well pump does and they just barely save Glenn. The problem here is that the plan was dumb. AND there's no real sense of urgency. Glenn won't die because he's not an Otis. We haven't seen a regular cast member die yet... except for Amy. And she was cursory at best. It's a neat way to include zombies, but one where we know what's going down and there isn't any real tension.

Shane and Andrea's conversation about guns, about "the kill" was solid. But it was the best talking point in the episode. Rick and Herschel have a moment of faith, another, where we seem only to rehash the conversations of last week. Really, the episode fails by giving too little time to Glenn and Maggie. Nothing else really happens anyway. Just a lot of quick conversations about failing faith. And then failing confidence. But Glenn and Maggie are something. Maggie specifically, who boldly undresses at Glenn's accidental suggestion of sex. It's a perfectly awkward moment in which Maggie's character is strongly defined. She's bold. She's in charge. And she doesn't say it. She just is it. That's what The Walking Dead is doing wrong. They keep using dialogue about faith to establish who is faithful and faithless. They use conversations about fear that way. And conversations about love. And hope and anger and confidence and all of it. Instead people need to do things that define them as SOMETHING. Maggie, undressing, is a more fleshed-out (pardon the pun) character in that moment, than almost anyone else. It was the same with Glenn boldly leading Rick through Atlanta in the second episode. We need more of that.

"Cherokee Rose" wasn't bad, but it felt like a stop-gap in a lot of ways. We could have moved forward, but instead the group takes a rest and so do we. It's not a total waste, but it is a sign of fatigue in the writing staff, whether it originated with the comic series or not. A new medium allows for new choices, options and storytelling modes. And if we're not going to tie all the flashbacks into the main story, let's leave them out entirely, shall we. Next week "Chupacabra."
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